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Showing results 2 to 10 of 10. < previous 
Issue DateTitleAuthor(s)TypeAccess
2017Competence-oriented course design and monitoring: The approach of Erasmus Plus project “better e-learning for all”Waal, Paula de; Poletti, Giorgio; Beecroft, Robin, et al.Conference paperOpen access
2017Editors’ introduction [to Better e-learning for innovation in education]İlin, Gülden; İlin, Şükrü Çetin; Silva, Bento Duarte da, et al.Book editorialOpen access
May-2021Game-Based learning and gamification – case study "covering all the information the partnership gained from the project"Spanu, Paulina; Lencastre, José Alberto; Bento, Marco, et al.Conference paperOpen access
2021How to design and teach a blended course for hard-to-reach adult learnersLencastre, José Alberto; İlin, Gülden; Bronze, José, et al.ArticleOpen access
2019How to design and teach an adult education course: achieving hard-to-reach groups through blended learningLencastre, José Alberto; İlin, Gülden; Bronze, José, et al.ArticleRestricted access (Author)
Nov-2019Introducing blended learning and course design to adult learners hard-to-reachLencastre, José Alberto; İlin, Gülden; Bronze, José, et al.Conference paperOpen access
Jun-2021Starting the game: an introduction to gamificationLencastre, José Alberto; Bento, Marco; İlin, Gülden, et al.Book partOpen access
Nov-2019State of the art of adult education trainers on gaming and gamificationLencastre, José Alberto; Bento, Marco; Spanu, Paulina, et al.Conference paperOpen access
Oct-2017A systematic review of design factors to prevent attrition and dropout in e-Learning coursesMonteiro, Sandro; Lencastre, José Alberto; Silva, Bento Duarte da, et al.Book partOpen access