Data | Título | Autor(es) | Tipo | Acesso |
2021 | Book with apps and pedagogical practices using Game-based learning and gamification in innovative pedagogical scenarios | Spânu, Paulina; Lencastre, José Alberto; Bento, Marco, et al. | Livro | Acesso aberto |
Mai-2021 | Game-Based learning and gamification – case study "covering all the information the partnership gained from the project" | Spanu, Paulina; Lencastre, José Alberto; Bento, Marco, et al. | Artigo em ata de conferência | Acesso aberto |
2021 | How to design and teach a blended course for hard-to-reach adult learners | Lencastre, José Alberto; İlin, Gülden; Bronze, José, et al. | Artigo | Acesso aberto |
2019 | How to design and teach an adult education course: achieving hard-to-reach groups through blended learning | Lencastre, José Alberto; İlin, Gülden; Bronze, José, et al. | Artigo | Acesso restrito autor |
Nov-2019 | Introducing blended learning and course design to adult learners hard-to-reach | Lencastre, José Alberto; İlin, Gülden; Bronze, José, et al. | Artigo em ata de conferência | Acesso aberto |
Jun-2021 | Starting the game: an introduction to gamification | Lencastre, José Alberto; Bento, Marco; İlin, Gülden, et al. | Capítulo de livro | Acesso aberto |
Nov-2019 | State of the art of adult education trainers on gaming and gamification | Lencastre, José Alberto; Bento, Marco; Spanu, Paulina, et al. | Artigo em ata de conferência | Acesso aberto |