Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/35588
Registo completo
Campo DC | Valor | Idioma |
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dc.contributor.author | Sylla, Cristina | por |
dc.contributor.author | Coutinho, Clara Pereira | por |
dc.contributor.author | Branco, Pedro | por |
dc.date.accessioned | 2015-06-15T13:34:34Z | - |
dc.date.available | 2015-06-15T13:34:34Z | - |
dc.date.issued | 2015 | - |
dc.identifier.citation | Sylla, C., Coutinho, C., & Branco, P. (2015). Play Platforms for Children’s Creativity. In N. Zagalo & P. Branco (Eds.), Creativity in the Digital Age (pp. 223-243): Springer London. | - |
dc.identifier.isbn | 978-1-4471-6680-1 | por |
dc.identifier.issn | 2195-9056 | por |
dc.identifier.uri | https://hdl.handle.net/1822/35588 | - |
dc.description | Serie : Springer series on cultural computing, ISSN 2195-9056 | por |
dc.description.abstract | Children’s imagination and their natural need for exploration and discovery can be stimulated when they are in contact with rich contexts and environments (Van Scoter et al. 2001; Van Scoter 2008); this inherent tendency offers an enormous opportunity for researchers and designers to develop tools that unleash children’s potential, involving them in creating meaningful projects (Papert 1993). Research on this field has highlighted that well-design technological tools for children need to be compelling, support exploration, encourage creativity, develop curiosity and promote interaction and collaboration with peers while being simple and intuitive to use (Plowman et al. 2012; Resnick et al. 2005; Resnick and Silverman 2005). | por |
dc.description.sponsorship | FCT, QREN, COMPETE, FEDR | por |
dc.description.sponsorship | CIEC – Research Centre on Child Studies, IE, UMinho (FCT R&D unit 317), Portugal | por |
dc.language.iso | eng | por |
dc.publisher | Springer Verlag | por |
dc.relation | info:eu-repo/grantAgreement/FCT/5876-PPCDTI/110417/PT | por |
dc.rights | openAccess | por |
dc.subject | Digital manipulatives | por |
dc.subject | Tangible Interfaces (TUIs) | por |
dc.subject | Storytelling | por |
dc.subject | Children | por |
dc.subject | Playfull learning | por |
dc.subject | Ambient sound | por |
dc.subject | Design iteration | por |
dc.subject | Digital content | por |
dc.subject | Picture card | por |
dc.subject | Preschool teacher | por |
dc.title | Play platforms for children’s creativity | por |
dc.type | bookPart | por |
dc.relation.publisherversion | http://link.springer.com/chapter/10.1007/978-1-4471-6681-8_12 | por |
oaire.citationStartPage | 223 | por |
oaire.citationEndPage | 243 | por |
oaire.citationIssue | 1ª | por |
oaire.citationTitle | Creativity in the digital age | por |
dc.identifier.doi | 10.1007/978-1-4471-6681-8_12 | por |
dc.subject.fos | Engenharia e Tecnologia::Outras Engenharias e Tecnologias | por |
dc.subject.fos | Ciências Sociais::Ciências da Educação | por |
dc.subject.wos | Science & Technology | por |
dc.subject.wos | Social Sciences | por |
sdum.journal | Springer Series on Cultural Computing | por |
sdum.conferencePublication | CREATIVITY IN THE DIGITAL AGE | por |
sdum.bookTitle | Creativity in the digital age | por |
Aparece nas coleções: | CIEC - Livros e Capítulos de Livros |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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Creative Technologies_CSylla.pdf | Author's copy | 1,96 MB | Adobe PDF | Ver/Abrir |