Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/40639

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Campo DCValorIdioma
dc.contributor.authorAbade, Tiagopor
dc.contributor.authorCampos, J. Creissacpor
dc.contributor.authorMoreira, Rui Patrício Oliveirapor
dc.contributor.authorSilva, Carlos César Loureiropor
dc.contributor.authorSilva, José Luís Cardosopor
dc.date.accessioned2016-03-03T16:46:04Z-
dc.date.available2016-03-03T16:46:04Z-
dc.date.issued2015-
dc.identifier.citationAbade, T., Campos, J. C., Moreira, R., Silva, C. C., & Silva, J. L. (2015) Immersiveness of ubiquitous computing environments prototypes: A case study. Vol. 9189. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 237-248).por
dc.identifier.isbn978-3-319-20803-9-
dc.identifier.isbn978-3-319-20804-6-
dc.identifier.issn0302-9743-
dc.identifier.urihttps://hdl.handle.net/1822/40639-
dc.description.abstractThe development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.por
dc.description.sponsorshipFundação para a Ciência e a Tecnologia (FCT) through Projecto Estratégico – LA 9 – 2014-2015 (PEst-OE/EEI/LA0009/2015por
dc.language.isoengpor
dc.publisherSpringer Verlagpor
dc.rightsopenAccesspor
dc.subjectUbiquitous computingpor
dc.subjectVirtual environmentspor
dc.subjectPrototypingpor
dc.subjectEvaluationpor
dc.subjectImmersivenesspor
dc.subjectAPEXpor
dc.titleImmersiveness of ubiquitous computing environments prototypes: A case studypor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttp://link.springer.com/chapter/10.1007/978-3-319-20804-6_22por
dc.comments2224por
sdum.publicationstatuspublishedpor
oaire.citationStartPage237por
oaire.citationEndPage248por
oaire.citationConferencePlaceLos Angeles, USApor
oaire.citationTitleDAPI 2015 - Third International Conference, DAPI 2015por
oaire.citationVolume9189por
dc.identifier.doi10.1007/978-3-319-20804-6_22por
dc.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.wosScience & Technologypor
sdum.journalLecture Notes in Computer Sciencepor
sdum.conferencePublicationDAPI 2015 - Third International Conference, DAPI 2015por
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