Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/42568

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dc.contributor.authorFigueiredo, Ana Carina Pinheiropor
dc.contributor.authorBranco, Pedropor
dc.contributor.authorSylla, Cristina Maria Santos Moreira Silvapor
dc.contributor.authorZagalo, Nelsonpor
dc.date.accessioned2016-09-12T11:23:18Z-
dc.date.available2016-09-12T11:23:18Z-
dc.date.issued2014-
dc.identifier.isbn978-1-4503-2945-3-
dc.identifier.urihttps://hdl.handle.net/1822/42568-
dc.descriptionPublicado em: "ACE 2014 : proceedings of the 11th Conference on Advances in Computer Entertainment Technology". ISBN 978-1-4503-2945-3por
dc.description.abstractWe present a mixed-reality interface, in which a carrousel-like platform carries a set of wooden figures from the physical world into a game running inside a tablet, bringing them back to the physical world again by further rotating the platform. The wooden figurines allow young children to manipulate and play with them, working at the same time as characters of a game. Along the interaction, users are confronted with different problem solving situations that they can solve with the help of the wooden characters.por
dc.description.sponsorshipFCT – Portuguese Foundation for the Science and the Technology within the Projects: PTDC/CCI-COM/119030/2010, and PEstOE/EEI/UI0319/2014.por
dc.description.sponsorshipFEDER through the Operational Competitiveness Factors Programme - COMPETEpor
dc.language.isoengpor
dc.publisherAssociation for Computing Machinerypor
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147330/PTpor
dc.relationinfo:eu-repo/grantAgreement/FCT/5876-PPCDTI/119030/PT-
dc.relationinfo:eu-repo/grantAgreement/FCT/COMPETE/119030/PT-
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/135968/PT-
dc.relationinfo:eu-repo/grantAgreement/FCT/3599-PPCDT/137309/PT-
dc.rightsopenAccesspor
dc.subjectTangible interactionpor
dc.subjectChildren interactionpor
dc.subjectMagnetic field sensorpor
dc.subjectTouchscreen Devicespor
dc.subjecte-bookspor
dc.titleMerry Go Round: a physical, virtual, physical… toypor
dc.typeconferencePaper-
dc.peerreviewedyespor
dc.relation.publisherversionhttp://dx.doi.org/10.1145/2663806.2663812-
sdum.publicationstatusinfo:eu-repo/semantics/publishedVersionpor
oaire.citationConferenceDate11 - 14 nov. 2014por
sdum.event.typecongresspor
oaire.citationConferencePlaceFunchal, Portugalpor
oaire.citationTitle11th Conference on Advances in Computer Entertainment Technologypor
oaire.citationVolume2014-Novemberpor
dc.identifier.doi10.1145/2663806.2663812por
dc.subject.fosCiências Sociais::Ciências da Comunicaçãopor
sdum.conferencePublication11th Conference on Advances in Computer Entertainment Technologypor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings
CECS - Atas em congressos | Seminários / conference proceedings
CIEC - Textos em atas

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