Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/42592

TítuloSocial interaction design in MMOs
Autor(es)Zagalo, Nelson
Gonçalves, Aníbal
Editor(es)Quandt, Thorsten
Kröger, Sonja
Palavras-chaveGame design
Social interaction
MMO
Persuasion
Interdependency
Data2013
EditoraRoutledge
Resumo(s)This chapter discusses logics of design implemented within MMO’s to support social interaction. First we try to understand how designers attract players to games that request constant collaboration and cooperation actions to play and progress, and then how do they maintain the interest throughout playing. For the first question we discuss in depth the design for social interdependency, as for the second, we present a study on persuasion techniques used in the design of social game mechanics. We’ve used World of Warcraft as our main case study.
TipoCapítulo de livro
URIhttps://hdl.handle.net/1822/42592
ISBN978-0-415-82885-7
DOI10.4324/9780203627488
AcessoAcesso aberto
Aparece nas coleções:CECS - Livros e capítulo de livros / Books and book chapters

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