Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/52821
Título: | Gaming in dyscalculia: a review on disMAT |
Autor(es): | Ferraz, Filipa Tinoco Costa, António Alves, Victor Vicente, Henrique Neves, João Neves, José |
Palavras-chave: | Dyscalculia Gaming therapeutics Learning disability |
Data: | 2017 |
Editora: | Springer |
Revista: | Advances in Intelligent Systems and Computing |
Resumo(s): | Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one’s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities. |
Tipo: | Artigo em ata de conferência |
URI: | https://hdl.handle.net/1822/52821 |
ISBN: | 978-3-319-56537-8 |
e-ISBN: | 978-3-319-56538-5 |
DOI: | 10.1007/978-3-319-56538-5_25 |
ISSN: | 2194-5357 |
Arbitragem científica: | yes |
Acesso: | Acesso restrito UMinho |
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Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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2017_WorldCIST_2017_1_RD.pdf Acesso restrito! | 41,06 kB | Adobe PDF | Ver/Abrir |