Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/62047
Registo completo
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.editor | Silva, Bento Duarte da | por |
dc.contributor.editor | Lencastre, José Alberto | por |
dc.contributor.editor | Bento, Marco | por |
dc.contributor.editor | Osório, António José | por |
dc.date.accessioned | 2019-11-12T15:55:21Z | - |
dc.date.available | 2019-11-12T15:55:21Z | - |
dc.date.issued | 2019-09-05 | - |
dc.identifier.citation | Silva, B. D., Lencastre, J. A., Bento, M., & Osório, A. J. (eds.) (2019). Experiences and perceptions of pedagogical practices with game-based learning & gamification. Braga: Centro de Investigação em Educação. Instituto de Educação da Universidade do Minho. | por |
dc.identifier.isbn | 978-989-8525-66-6 | por |
dc.identifier.uri | https://hdl.handle.net/1822/62047 | - |
dc.description.abstract | The book Experiences and perceptions of pedagogical practices with Game-Based Learning & Gamification is an intellectual output of the Games2Learn&Gamification2Engage project funded by the Portuguese National Agency for the Erasmus Plus Programme. The Agupamento de Escolas da Maia (Portugal), the Istituto Comprensivo di Sestu (Italy) and Szkola Podstawowa nr 41 (Poland) participated in this European project, with the partnership of researchers from the Research Centre on Education of the University of Minho (Portugal). For the completion of the book, we invited experts (from Portugal, Spain and Brazil) who have been studying the use of games and gamification in education, and they have prepared papers with unquestionable merit. Thus, the book comprises fifteen chapters that present experiences conducted by the schools involved in the project and by those experts. Topics covered in this book range from a systematic literature review (in Portugal and Spain) to pedagogical experiences with games and gamification, concluding with a reflection article on the pedagogical value of gamification. We believe that this book, although intended primarily for teachers and researchers, may also please the general public interested in reflecting on the potential and pedagogical value of Games and Gamification in education. This book, for its themes and narratives of pedagogical experiences, can be an estimable source of inspiration for teachers to make innovative use of Games and Gamification in the educational process. | por |
dc.description.sponsorship | “This work is funded by CIEd – Research Centre on Education, project UID/CED/01661/2019, Institute of Education, University of Minho, through national funds of FCT/MCTES-PT.”; This book is an intellectual output of the Erasmus+ project “Games2Learn & Gamification2 Engage” and has received funding under grant agreement number 2017-1-PT01-KA201-035921. | por |
dc.language.iso | eng | por |
dc.publisher | Universidade do Minho. Centro de Investigação em Educação (CIEd) | por |
dc.rights | openAccess | por |
dc.subject | Game-based learning | por |
dc.subject | Gamification | por |
dc.subject | Pedagogical practices | por |
dc.subject | Innovative pedagogical scenarios | por |
dc.title | Experiences and perceptions of pedagogical practices with Game-Based Learning & Gamification | por |
dc.type | book | por |
oaire.citationStartPage | 1 | por |
oaire.citationEndPage | 268 | por |
dc.subject.fos | Ciências Sociais::Ciências da Educação | por |
oaire.version | VoR | por |
Aparece nas coleções: |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
---|---|---|---|---|
2019_Book_Experiences_and_perceptions_of_pedagogical_practices_with_Games.pdf | 6,79 MB | Adobe PDF | Ver/Abrir |