Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/71247
Título: | BhTSL, behavior trees specification and processing |
Autor(es): | Oliveira, Miguel Silva, Pedro Mimoso Moura, Pedro Almeida, J. J. Henriques, Pedro Rangel |
Palavras-chave: | Behavior trees (BT) Code generation DSL Game development NPC |
Data: | 2020 |
Editora: | Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH |
Revista: | OpenAccess Series in Informatics |
Resumo(s): | In the context of game development, there is always the need for describing behaviors for various entities, whether NPCs or even the world itself. That need requires a formalism to describe properly such behaviors. As the gaming industry has been growing, many approaches were proposed. First, finite state machines were used and evolved to hierarchical state machines. As that formalism was not enough, a more powerful concept appeared. Instead of using states for describing behaviors, people started to use tasks. This concept was incorporated in behavior trees. This paper focuses in the specification and processing of Behavior Trees. A DSL designed for that purpose will be introduced. It will also be discussed a generator that produces LATEX diagrams to document the trees, and a Python module to implement the behavior described. Additionally, a simulator will be presented. These achievements will be illustrated using a concrete game as a case study. |
Tipo: | Artigo em ata de conferência |
URI: | https://hdl.handle.net/1822/71247 |
ISBN: | 9783959771658 |
DOI: | 10.4230/OASIcs.SLATE.2020.4 |
ISSN: | 2190-6807 |
Versão da editora: | https://drops.dagstuhl.de/opus/volltexte/2020/13017 |
Arbitragem científica: | yes |
Acesso: | Acesso aberto |
Aparece nas coleções: |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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OASIcs-SLATE-2020-4.pdf | 542,56 kB | Adobe PDF | Ver/Abrir |
Este trabalho está licenciado sob uma Licença Creative Commons