Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/71756

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dc.contributor.authorAlves, Carolinapor
dc.contributor.authorSantos, Luís Paulopor
dc.contributor.authorBashford-Rogers, Thomaspor
dc.date.accessioned2021-04-14T17:37:53Z-
dc.date.available2021-04-14T17:37:53Z-
dc.date.issued2019-
dc.identifier.citationC. Alves, L. P. Santos and T. Bashford-Rogers, "A Quantum Algorithm for Ray Casting using an Orthographic Camera," 2019 International Conference on Graphics and Interaction (ICGI), Faro, Portugal, 2019, pp. 56-63, doi: 10.1109/ICGI47575.2019.8955061.por
dc.identifier.isbn978-1-7281-6379-6-
dc.identifier.urihttps://hdl.handle.net/1822/71756-
dc.description.abstractQuantum computing has the potential to provide solutions to many problems which are challenging or out of reach of classical computers. There are several problems in rendering which are amenable to being solved in quantum computers, but these have yet to be demonstrated in practice. This work takes a first step in applying quantum computing to one of the most fundamental operations in rendering: ray casting. This technique computes visibility between two points in a 3D model of the world which is described by a collection of geometric primitives. The algorithm returns, for a given ray, which primitive it intersects closest to its origin. Without a spatial acceleration structure, the classical complexity for this operation is O(N). In this paper, we propose an implementation of Grover's Algorithm (a quantum search algorithm) for ray casting. This provides a quadratic speed up allowing for visibility evaluation for unstructured primitives in O(√N). However, due to technological limitations associated with current quantum computers, in this work the geometrical setup is limited to rectangles and parallel rays (orthographic projection).por
dc.description.sponsorshipThis work was partially financed by National Funds through the Portuguese funding agency, FCT – Fundação para a Ciência e a Tecnologia – within project: UID/EEA/50014/2019. This work was partially funded by SmartEGOV/NORTE-01-0145-FEDER-000037, supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Regional Development Fund (EFDR).-
dc.language.isoengpor
dc.publisherIEEEpor
dc.relationUID/EEA/50014/2019por
dc.relationUID/EEA/50014/2019-
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/por
dc.subjectray tracingpor
dc.subjectquantum computingpor
dc.subjectray castingpor
dc.subjectGrover's algorithmpor
dc.subjectcomplexitypor
dc.titleA quantum algorithm for ray casting using an orthographic camerapor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/8955061por
oaire.citationStartPage56por
oaire.citationEndPage63por
dc.identifier.doi10.1109/ICGI47575.2019.8955061por
dc.identifier.eisbn978-1-7281-6378-9-
dc.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.wosScience & Technologypor
sdum.conferencePublication2019 International Conference on Graphics and Interactionpor
sdum.bookTitlePROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019)por
oaire.versionVoRpor
Aparece nas coleções:CCTC - Artigos em atas de conferências internacionais (texto completo)

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