Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/73535
Registo completo
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Spanu, Paulina | por |
dc.contributor.author | Lencastre, José Alberto | por |
dc.contributor.author | Bento, Marco | por |
dc.contributor.author | İlin, Gülden | por |
dc.contributor.author | Milios, Panos | por |
dc.date.accessioned | 2021-07-06T09:08:51Z | - |
dc.date.available | 2021-07-06T09:08:51Z | - |
dc.date.issued | 2021-05 | - |
dc.identifier.citation | Spanu, P., Lencastre, J. A., Bento, M., İlin, G., & Milios, P. (2021). Game-Based Learning and Gamification – Case Study "Covering all the information the partnership gained from the Project". In Khalid S. Soliman (Ed.), Proceedings of the 35th International Business Information Management Association Conference (IBIMA 2021), (pp. 85-90). Cordoba, Spain: IBIMA. | por |
dc.identifier.isbn | 978-0-9998551-6-4 | por |
dc.identifier.uri | https://hdl.handle.net/1822/73535 | - |
dc.description.abstract | Game-based learning and Gamification are innovative pedagogical approaches used for educational purposes, but which require a strategic procedure both in terms of curriculum planning and in terms of the resources used. The aim of the article is to highlight the perceptions of adult education trainers about game-based learning and gamification at European level. The study was carried out by experts from four countries and highlighted the need to develop results available for other trainers who want to learn more about innovative pedagogical scenarios based on game and Gamification. As a result of the needs analysis, the intellectual outputs of the project were developed, which are also presented in this article. | por |
dc.description.sponsorship | The research leading to these results has received co-funding from the European Community's ERASMUS+ PROGRAMME under grant agreement no. 2018-1-TR01-KA204-059315 «Gaming in Action - engaging adult learners with games and gamification». This work is funded by CIEd - Centro de Investigação em Educação, Instituto de Educação, Universidade do Minho, projects UIDB/01661/2020 and UIDP/01661/2020, through national funds from FCT/MCTES-PT. | por |
dc.language.iso | eng | por |
dc.publisher | International Business Information Management Association (IBIMA) | por |
dc.rights | openAccess | por |
dc.subject | Game-Based Learning | por |
dc.subject | Gamification | por |
dc.subject | Digital Learning | por |
dc.subject | Cronbach's Alpha | por |
dc.title | Game-Based learning and gamification – case study "covering all the information the partnership gained from the project" | por |
dc.type | conferencePaper | por |
dc.peerreviewed | yes | por |
dc.relation.publisherversion | https://ibima.org/accepted-paper/game-based-learning-and-gamification-case-study-covering-all-the-information-the-partnership-gained-from-the-project/ | por |
oaire.citationConferenceDate | 30 May - 31 May 2021 | por |
sdum.event.title | 37th International Business Information Management Association Conference (IBIMA 2021) | por |
sdum.event.type | congress | por |
oaire.citationStartPage | 85 | por |
oaire.citationEndPage | 90 | por |
oaire.citationConferencePlace | Cordoba, Spain | por |
dc.identifier.eisbn | 2767-9640 | por |
dc.subject.fos | Ciências Sociais::Ciências da Educação | por |
sdum.conferencePublication | Proceedings of the 37th International Business Information Management Association Conference (IBIMA 2021) | por |
dc.subject.ods | Educação de qualidade | por |
Aparece nas coleções: | CIEd - Textos em volumes de atas de encontros científicos nacionais e internacionais |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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2021_37th_IBIMA_Conference_SPANU_LENCASTRE_BENTO_ILIN_MILIOS.pdf | 351,68 kB | Adobe PDF | Ver/Abrir |