Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/73535

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dc.contributor.authorSpanu, Paulinapor
dc.contributor.authorLencastre, José Albertopor
dc.contributor.authorBento, Marcopor
dc.contributor.authorİlin, Güldenpor
dc.contributor.authorMilios, Panospor
dc.date.accessioned2021-07-06T09:08:51Z-
dc.date.available2021-07-06T09:08:51Z-
dc.date.issued2021-05-
dc.identifier.citationSpanu, P., Lencastre, J. A., Bento, M., İlin, G., & Milios, P. (2021). Game-Based Learning and Gamification – Case Study "Covering all the information the partnership gained from the Project". In Khalid S. Soliman (Ed.), Proceedings of the 35th International Business Information Management Association Conference (IBIMA 2021), (pp. 85-90). Cordoba, Spain: IBIMA.por
dc.identifier.isbn978-0-9998551-6-4por
dc.identifier.urihttps://hdl.handle.net/1822/73535-
dc.description.abstractGame-based learning and Gamification are innovative pedagogical approaches used for educational purposes, but which require a strategic procedure both in terms of curriculum planning and in terms of the resources used. The aim of the article is to highlight the perceptions of adult education trainers about game-based learning and gamification at European level. The study was carried out by experts from four countries and highlighted the need to develop results available for other trainers who want to learn more about innovative pedagogical scenarios based on game and Gamification. As a result of the needs analysis, the intellectual outputs of the project were developed, which are also presented in this article.por
dc.description.sponsorshipThe research leading to these results has received co-funding from the European Community's ERASMUS+ PROGRAMME under grant agreement no. 2018-1-TR01-KA204-059315 «Gaming in Action - engaging adult learners with games and gamification». This work is funded by CIEd - Centro de Investigação em Educação, Instituto de Educação, Universidade do Minho, projects UIDB/01661/2020 and UIDP/01661/2020, through national funds from FCT/MCTES-PT.por
dc.language.isoengpor
dc.publisherInternational Business Information Management Association (IBIMA)por
dc.rightsopenAccesspor
dc.subjectGame-Based Learningpor
dc.subjectGamificationpor
dc.subjectDigital Learningpor
dc.subjectCronbach's Alphapor
dc.titleGame-Based learning and gamification – case study "covering all the information the partnership gained from the project"por
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://ibima.org/accepted-paper/game-based-learning-and-gamification-case-study-covering-all-the-information-the-partnership-gained-from-the-project/por
oaire.citationConferenceDate30 May - 31 May 2021por
sdum.event.title37th International Business Information Management Association Conference (IBIMA 2021)por
sdum.event.typecongresspor
oaire.citationStartPage85por
oaire.citationEndPage90por
oaire.citationConferencePlaceCordoba, Spainpor
dc.identifier.eisbn2767-9640por
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
sdum.conferencePublicationProceedings of the 37th International Business Information Management Association Conference (IBIMA 2021)por
dc.subject.odsEducação de qualidadepor
Aparece nas coleções:CIEd - Textos em volumes de atas de encontros científicos nacionais e internacionais

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