Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/73539

TítuloStarting the game: an introduction to gamification
Autor(es)Lencastre, José Alberto
Bento, Marco
İlin, Gülden
Milios, Panos
Palavras-chaveGamification
DataJun-2021
EditoraÖzKaracan Printers and Binders
CitaçãoLencastre, J. A., Bento, M., İlin, G., & Milios, P. (2021). Starting the Game: an introduction to Gamification. In José Alberto Lencastre et al. Gaming in Action, (pp. 5-14). Istanbul: ÖzKaracan.
Resumo(s)Gamification is an intricate word, and game developers and researchers are concerned that this trivializes practical game design complexities. The difficulty is that there is no universally accepted definition of gamification; on the contrary, there are several definitions for the concept. Even after being called "the new trend concept" (King, 2019), the use of the term ‘gamification’ is often confusing and misinterpreted. It is easily confused with concepts like game-based learning, gaming, serious games and game theory.
TipoCapítulo de livro
URIhttps://hdl.handle.net/1822/73539
ISBN978-605-70651-0-0
Arbitragem científicayes
AcessoAcesso aberto
Aparece nas coleções:CIEd - Capítulos de Livros / Book chapters

Ficheiros deste registo:
Ficheiro Descrição TamanhoFormato 
2021_Lencastre_et_al_Starting_the_Game.pdf1,49 MBAdobe PDFVer/Abrir

Partilhe no FacebookPartilhe no TwitterPartilhe no DeliciousPartilhe no LinkedInPartilhe no DiggAdicionar ao Google BookmarksPartilhe no MySpacePartilhe no Orkut
Exporte no formato BibTex mendeley Exporte no formato Endnote Adicione ao seu ORCID