Please use this identifier to cite or link to this item: https://hdl.handle.net/1822/73539

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dc.contributor.authorLencastre, José Albertopor
dc.contributor.authorBento, Marcopor
dc.contributor.authorİlin, Güldenpor
dc.contributor.authorMilios, Panospor
dc.date.accessioned2021-07-06T09:52:05Z-
dc.date.available2021-07-06T09:52:05Z-
dc.date.issued2021-06-
dc.identifier.citationLencastre, J. A., Bento, M., İlin, G., & Milios, P. (2021). Starting the Game: an introduction to Gamification. In José Alberto Lencastre et al. Gaming in Action, (pp. 5-14). Istanbul: ÖzKaracan.por
dc.identifier.isbn978-605-70651-0-0-
dc.identifier.urihttps://hdl.handle.net/1822/73539-
dc.description.abstractGamification is an intricate word, and game developers and researchers are concerned that this trivializes practical game design complexities. The difficulty is that there is no universally accepted definition of gamification; on the contrary, there are several definitions for the concept. Even after being called "the new trend concept" (King, 2019), the use of the term ‘gamification’ is often confusing and misinterpreted. It is easily confused with concepts like game-based learning, gaming, serious games and game theory.por
dc.description.sponsorshipErasmus Plus Gaming in Action Project number: 2018-1-TR01-KA204-059315por
dc.language.isoengpor
dc.publisherÖzKaracan Printers and Binderspor
dc.rightsopenAccesspor
dc.subjectGamificationpor
dc.titleStarting the game: an introduction to gamificationpor
dc.typebookPartpor
dc.peerreviewedyespor
oaire.citationStartPage5por
oaire.citationEndPage14por
oaire.citationIssue1.ª ediçãopor
oaire.citationConferencePlaceIstanbul, Turkeypor
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
sdum.bookTitleGaming in Actionpor
oaire.versionAMpor
Appears in Collections:CIEd - Capítulos de Livros / Book chapters

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