Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/57688

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dc.contributor.authorSilva, Bento Duartepor
dc.contributor.authorLencastre, José Albertopor
dc.contributor.authorOsório, António Josépor
dc.contributor.authorBento, Marcopor
dc.date.accessioned2019-01-02T09:01:02Z-
dc.date.issued2018-02-
dc.identifier.urihttps://hdl.handle.net/1822/57688-
dc.description.abstractThis article, written under the scope of the Erasmus+ project «Games2Learn & Gamification2Engage», sought to identify the teachers' perceptions from the three countries (Portugal, Italy and Poland) involved in the project on GBL and Gamification. The goals were to find out what these teachers know about GBL and Gamification, and its use as pedagogical innovation scenarios. To achieve these goals, a survey was distributed to 15 teachers participating in the training organised under the project.por
dc.description.sponsorshipFinanciado pelo programa Erasmus+por
dc.language.isoengpor
dc.rightsrestrictedAccesspor
dc.subjectGame-Based Learningpor
dc.subjectGamificationpor
dc.subjectPedagogical innovation scenariospor
dc.subjectErasmus+ projectspor
dc.titleState of the art of each partner country on experiences in game-based learning and gamificationpor
dc.typepreprintpor
rcaap.embargofctAguarda publicaçãopor
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
dc.description.publicationversioninfo:eu-repo/semantics/submittedVersionpor
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