Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/69522

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dc.contributor.authorCalado, Alexandrepor
dc.contributor.authorMarcutti, Simonepor
dc.contributor.authorSilva, Vinicius Corrêa Alvespor
dc.contributor.authorVercelli, Giannipor
dc.contributor.authorNovais, Paulopor
dc.contributor.authorSoares, Filomenapor
dc.date.accessioned2021-01-21T11:53:09Z-
dc.date.available2021-01-21T11:53:09Z-
dc.date.issued2020-
dc.identifier.citationCalado, A.; Marcutti, S.; Silva, V.; Vercelli, G.; Novais, P. and Soares, F. (2020). Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator.In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2: HUCAPP, ISBN 978-989-758-402-2, pages 217-224. DOI: 10.5220/0009142602170224por
dc.identifier.isbn978-989-758-402-2-
dc.identifier.urihttps://hdl.handle.net/1822/69522-
dc.description.abstractScience and Technology Publications, Lda. All rights reserved. Disability can be a factor that leads to social exclusion. Considering that involvement in society is paramount for a person with disability, participation in sports can be a powerful tool for inclusion. Based on this premise, the authors propose an intelligent virtual coach for Boccia to encourage the practice of this sport on persons with disabilities, while promoting social inclusion and shortening the learning curve for individuals new to the sport by learning about game strategy. The envisioned virtual coach will rely on Artificial Intelligence models, thus requiring the creation of large datasets, namely for ball placement and throwing movement recommendations. To answer these problems, this work is focused on the development of a Boccia simulator. With this simulator, it is possible to generate artificial gameplay images and allow the user to control an avatar with body tracking. Gesture recognition was implemented with a state-machine, thus enabling the player to throw the ball, with customizable physics, by performing one of two different throwing movements. This functionality can allow the recording of data describing the body movement associated with the placement of the ball in a certain position within the virtual court, which is essential for the proposed recommendation system.por
dc.description.sponsorshipFCT - Fundação para a Ciência e a Tecnologia(690874).por
dc.description.sponsorshipThis article is supported by the project Deus ex Machina: NORTE – 01 – 0145 – FEDER - 000026, supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Regional Development Fund (ERDF) and by national funds through FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2019. Vinicius Silva also thanks FCT for the PhD scholarship SFRH/BD/133314/2017.por
dc.language.isoengpor
dc.publisherSCITEPRESS – Science and Technology Publicationspor
dc.relationUID/CEC/00319/2019-
dc.relationSFRH/BD/133314/2017-
dc.rightsopenAccesspor
dc.subjectBocciapor
dc.subjectGesture recognitionpor
dc.subjectVirtual coachpor
dc.subjectVirtual realitypor
dc.titleTowards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulatorpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://www.scitepress.org/Link.aspx?doi=10.5220/0009142602170224por
oaire.citationStartPage217por
oaire.citationEndPage224por
oaire.citationVolume2por
dc.date.updated2021-01-06T11:34:09Z-
dc.identifier.doi10.5220/0009142602170224por
dc.subject.wosScience & Technologypor
sdum.export.identifier7743-
sdum.conferencePublicationVISIGRAPP 2020 - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applicationspor
sdum.bookTitleHUCAPP: PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 2: HUCAPPpor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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