Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/69969

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dc.contributor.authorSousa, Rui M.por
dc.contributor.authorDinis-Carvalho, Josépor
dc.date.accessioned2021-02-01T13:57:40Z-
dc.date.issued2020-
dc.identifier.citationRui M. Sousa & José Dinis-Carvalho (2020) A game for process mapping in office and knowledge work, Production Planning & Control, DOI: 10.1080/09537287.2020.1742374por
dc.identifier.issn0953-7287-
dc.identifier.urihttps://hdl.handle.net/1822/69969-
dc.description.abstractThe number of publications on improving office and knowledge work processes is quite low compared to the vast body of published work regarding the improvement of production processes. In fact, the very definition of the office and knowledge work concept is not consensual. Besides a discussion on this concept, this paper aims to present a straightforward graphical tool to map processes of office and knowledge work, along with the inherent deployment methodology, in the form of a gamified training session. This methodology encompasses both mapping and analysis (identification of improvement opportunities). As a contribution to the validation of the developing work, one session was conducted with 18 professionals from several companies (of different areas). The trainees were asked to (i) map a specific process of office and knowledge work (based on a real scenario), (ii) identify improvement opportunities and, in order to gather concrete feedback, (iii) answer a questionnaire on their perception about the tool/methodology. In summary, one may say that the participants considered the training session as useful and that they feel able to conduct in their companies a session on mapping and improvement of processes of office and knowledge work.por
dc.description.sponsorshipThis work was supported by the ErasmusthornProject 'Innovative Learning Approaches for Implementation of Lean Thinking to Enhance Office and Knowledge Work Productivity' (2016-1-PL01-KA203-026293) and by FCT -Fundacao para a Ciencia e Tecnologia within the Project Scope: UID/CEC/00319/2019.por
dc.language.isoengpor
dc.publisherTaylor & Francis Ltdpor
dc.relationUID/CEC/00319/2019por
dc.rightsrestrictedAccesspor
dc.subjectOffice and knowledge workpor
dc.subjectprocess mappingpor
dc.subjectgamificationpor
dc.subjectlean officepor
dc.titleA game for process mapping in office and knowledge workpor
dc.typearticlepor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://www.tandfonline.com/doi/abs/10.1080/09537287.2020.1742374por
oaire.citationStartPage463por
oaire.citationEndPage472por
oaire.citationIssue6por
oaire.citationVolume32por
dc.date.updated2021-02-01T11:17:02Z-
dc.identifier.eissn1366-5871-
dc.identifier.doi10.1080/09537287.2020.1742374por
dc.date.embargo10000-01-01-
dc.subject.wosScience & Technology-
sdum.export.identifier7869-
sdum.journalProduction Planning and Controlpor
oaire.versionSMUR-
Aparece nas coleções:CAlg - Artigos em revistas internacionais / Papers in international journals
CGIT - Artigos em revistas de circulação internacional com arbitragem científica

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