Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/81588

Registo completo
Campo DCValorIdioma
dc.contributor.authorCachetas, Henriquepor
dc.contributor.authorMartins, V. M.por
dc.contributor.authorCosta, Manuel F. M.por
dc.contributor.authorVieira, J. P.por
dc.date.accessioned2023-01-06T10:25:38Z-
dc.date.available2023-01-06T10:25:38Z-
dc.date.issued2022-07-
dc.identifier.citationCodelastro. A STEM project for code learning with astronomical ideas, Henrique Cachetas, Victor M Martins, Manuel F. M. Costa, João P Vieira, in “Hands-on Science. Rethinking STEAM education in times of uncertainty”. Costa MF, Dorrío BV, Queiruga-Dios MA, Diez Ojeda M (Eds.). Servicio de Publicaciones de la Universidad de Vigo, Vigo, Spain (2022), pp. 25-40, ISBN 978-84-8158-937-5por
dc.identifier.isbn978-84-8158-937-5-
dc.identifier.urihttps://hdl.handle.net/1822/81588-
dc.description.abstractLearning how to use and to be able to program computers and other computer based or artificial intelligence devices is becoming of high importance in today’s modern societies. Micro:bit is a device that can be used to introduce children and students to this world. Micro:bit is a pocket programmable device that allows children and young people to learn how to program in a simple, playful and creative way. On the other hand, astronomy is an important science topic that appeals to the imagination and wonder of children, therefore contributing to their motivation and in promoting interest in science. Based on these two ideas, a STEM project named “Code Learning with Astronomical Ideas”, codename CODELASTRO, was developed and is going to be presented herein. The core project idea was to create a code learning-program based on micro:bit and astronomical topics. The micro:bit integrated sensors allow the development of STEM projects, in which children and young people, almost autonomously and in groups, can learn by going through all phases of design, development, coding, testing and execution. Exploring the relationship of programming and astronomy gave us an opportunity to teach how science can be challenging and attractive to young people. The initial target audience of the CODELASTRO project was students and teachers from developing nations, Mozambique and East Timor in particular. It was proved that this project can be successfully implemented in such countries with limited resources and facing developmental challengespor
dc.language.isoengpor
dc.publisherServicio de Publicaciones de la Universidade de Vigopor
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04650%2F2020/PTpor
dc.rightsopenAccesspor
dc.subjectSTEM projectspor
dc.subjectAstronomypor
dc.subjectCodingpor
dc.titleCodelastro. A STEM project for code learning with astronomical ideaspor
dc.typebookPartpor
dc.peerreviewedyespor
oaire.citationStartPage25por
oaire.citationEndPage40por
dc.subject.fosCiências Naturais::Ciências Físicaspor
sdum.bookTitleHands-on science. Rethinking STEAM education in times of uncertaintypor
oaire.versionVoRpor
dc.subject.odsEducação de qualidadepor
Aparece nas coleções:FUNCTIONAL AND SMART MATERIALS AND SURFACES FOR ADVANCED APPLICATIONS (2018 - ...)

Ficheiros deste registo:
Ficheiro Descrição TamanhoFormato 
Capitulo_Livro_RethinkingSTEAM_July2022_Codelastro_pp25-50.pdf5,36 MBAdobe PDFVer/Abrir

Partilhe no FacebookPartilhe no TwitterPartilhe no DeliciousPartilhe no LinkedInPartilhe no DiggAdicionar ao Google BookmarksPartilhe no MySpacePartilhe no Orkut
Exporte no formato BibTex mendeley Exporte no formato Endnote Adicione ao seu ORCID