Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/89598

TítuloWearable virtual reality tool for balance training: the design and validation on healthy
Autor(es)Rito, Diana Raquel Barroso Gonçalves
Pinheiro, Cristiana Filipa Sampaio
Figueiredo, Joana
Santos, Cristina
Palavras-chaveADLs
User-centred design
Wearable inertial system
DataJan-2023
EditoraSpringer
RevistaLecture Notes in Networks and Systems
CitaçãoRito, D., Pinheiro, C., Figueiredo, J., Santos, C.P. (2023). Wearable Virtual Reality Tool for Balance Training: The Design and Validation on Healthy. In: Cascalho, J.M., Tokhi, M.O., Silva, M.F., Mendes, A., Goher, K., Funk, M. (eds) Robotics in Natural Settings. CLAWAR 2022. Lecture Notes in Networks and Systems, vol 530. Springer, Cham. https://doi.org/10.1007/978-3-031-15226-9_48
Resumo(s)Balance disabilities affect the human quality of life. Current directions for balance rehabilitation require the inclusion of virtual reality (VR) tools as a complementary robotic tool to conventional physical therapies to accelerate balance recovery. This works aims to present the design and validation on healthy of a wearable and fully immersive VR-based tool following a user-centred design. This wearable VR tool comprises four Activities of Daily Living-based virtual challenges including nine motor tasks, chosen according to those most performed in the literature, as well as in the tasks of the Berg Balance Scale (BBS) and Timed Up and Go (TUG) clinical tests. This system comprises wearable VR technology, providing multimodal feedback (visual, sonorous, and vibrotactile cues), and integrates wearable inertial sensors for real-time motor assessment. The system’s operability was validated with six healthy subjects executing BBS and TUG related motor tasks to assess balance performance after and before two training trials for each virtual challenge. The results showed statistically significant improvements regarding COM’ displacement and velocity during “Cooking” and “Watch Tv” games and after VR training. The VR-based tool was rated with high IPQ and IMI scores. This wearable VR-based tool has the potential to effectively improve balance and walking, and to effectively increase the user’s active participation and enthusiasm during balance training; thus, contributing to accelerate the user’s balance and motor recovery.
TipoArtigo em ata de conferência
DescriçãoBook series: Lecture Notes in Networks and Systems, ISSN 2367-3370, vol. 530
URIhttps://hdl.handle.net/1822/89598
ISBN978-3-031-15225-2
DOI10.1007/978-3-031-15226-9_48
ISSN2367-3370
Versão da editorahttps://link.springer.com/chapter/10.1007/978-3-031-15226-9_48
Arbitragem científicayes
AcessoAcesso aberto
Aparece nas coleções:CMEMS - Artigos em livros de atas/Papers in proceedings

Ficheiros deste registo:
Ficheiro Descrição TamanhoFormato 
Rito_VirtualRealityToolForBalanceTraining.pdf347,4 kBAdobe PDFVer/Abrir

Partilhe no FacebookPartilhe no TwitterPartilhe no DeliciousPartilhe no LinkedInPartilhe no DiggAdicionar ao Google BookmarksPartilhe no MySpacePartilhe no Orkut
Exporte no formato BibTex mendeley Exporte no formato Endnote Adicione ao seu ORCID