Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/31002

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dc.contributor.authorSilva, José Luís Cardosopor
dc.contributor.authorCampos, J. Creissacpor
dc.contributor.authorHarrison, Michael Douglaspor
dc.date.accessioned2014-11-19T14:09:11Z-
dc.date.available2014-11-19T14:09:11Z-
dc.date.issued2014-05-
dc.identifier.issn1071-5819-
dc.identifier.urihttps://hdl.handle.net/1822/31002-
dc.description.abstractIf ubiquitous computing (ubicomp) is to enhance physical environments then early and accurate assessment of alternative solutions will be necessary to avoid costly deployment of systems that fail to meet requirements. This paper presents APEX, a prototyping framework that combines a 3D Application Server with a behaviour modeling tool. The contribution of this framework is that it allows exhaustive analysis of the behaviour models that drive the prototype while at the same time enabling immersive exploration of a virtual environment simulating the proposed system. The development of prototypes is supported through three layers: a simulation layer (using OpenSimulator); a modelling layer (using CPN Tools) and a physical layer (using external devices and real users). APEX allows movement between these layers to analyse different features, from user experience to user behaviour. The multi layer approach makes it possible to express user behaviour in the modelling layer, provides a way to reduce the number of real users needed by adding simulated avatars, and supports user testing of hybrids of virtual and real components as well as exhaustive analysis. This paper demonstrates the approach by means of an example, placing particular emphasis on the simulation of virtual environments, low cost prototyping and the formal analysis capabilities.por
dc.description.sponsorshipEuropean Regional Development Fund (ERDF) through the COMPETE Programmepor
dc.description.sponsorshipFundação para a Ciência e a Tecnologia (FCT)por
dc.language.isoengpor
dc.publisherElsevier 1por
dc.rightsopenAccesspor
dc.subjectUbiquitous and context-aware computingpor
dc.subjectModellingpor
dc.subjectPrototypingpor
dc.subjectInteractive systems analysispor
dc.subject3D virtual environmentspor
dc.titlePrototyping and analysing ubiquitous computing environments using multiple layerspor
dc.typearticlepor
dc.peerreviewedyespor
dc.relation.publisherversionhttp://dx.doi.org/10.1016/j.ijhcs.2014.02.001por
sdum.publicationstatuspublishedpor
oaire.citationStartPage488por
oaire.citationEndPage506por
oaire.citationIssue5por
oaire.citationTitleInternational Journal of Human-Computer Studiespor
oaire.citationVolume72por
dc.identifier.doi10.1016/j.ijhcs.2014.02.001por
dc.subject.wosScience & Technologypor
dc.subject.wosSocial Sciencespor
sdum.journalInternational Journal of Human-Computer Studiespor
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