Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/45480

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dc.contributor.authorSilva, Carlos César Loureiropor
dc.contributor.authorMouta, Sandrapor
dc.contributor.authorSantos, Jorge A.por
dc.date.accessioned2017-05-02T15:31:30Z-
dc.date.available2017-05-02T15:31:30Z-
dc.date.issued2016-
dc.identifier.citationSilva, C., Mouta, S., & Santos, J. (2016). Choosing audio devices on the basis of listeners' spatial perception: A case study of Headphones vs in-Earphones. In Consumer Electronics-Berlin (ICCE-Berlin), 2016 IEEE 6th International Conference on (pp. 129-132). IEEE.por
dc.identifier.isbn978-1-5090-2097-3-
dc.identifier.issn2166-6814por
dc.identifier.urihttps://hdl.handle.net/1822/45480-
dc.description.abstractThe Earphones and Headphones industry is steadily growing following the emergence of new technological advancements and new applications. New methods to determine listeners’ performance using different types of audio output devices will be in high demand. In this paper we adapt a methodology for evaluation of listeners’ auditory localization accuracy to support the choice between two devices. As a case study, we compare a particular set of in-earphones and headphones. Our goal was to present a method that allowed us to: (1) conclude which audio device provided the most accurate sense of auditory localization; (2) understand the effect of training on task performance; and (3) determine which type of device benefits the most from short sessions of training in auditory localization. Participants had better performances using headphones. Nevertheless, we can reduce the differences between devices if short training sessions are included and the same device is used between training and test.por
dc.language.isoengpor
dc.publisherIEEEpor
dc.rightsopenAccesspor
dc.subjectConsumer Electronics: Audiosystemspor
dc.subjectHeadphonespor
dc.subjectThree Dimensional Graphics and Realismpor
dc.subjectVirtual Realitypor
dc.subjectPhysics: Acousticspor
dc.subjectPsychoacousticpor
dc.subjectConsumer Electronicspor
dc.subjectAudiosystems-Headphonespor
dc.subjectThreeDimensional Graphics and Realism-Virtual Realitypor
dc.subjectPhysicspor
dc.subjectAcoustics-Psychoacousticspor
dc.subjectConsumer Electronics: Audiosystems-Headphonespor
dc.subjectPhysics: Acoustics-Psychoacousticspor
dc.titleChoosing audio devices on the basis of listeners’ spatial perception: A case study of headphones vs in-earphonespor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttp://ieeexplore.ieee.org/abstract/document/7684737/por
oaire.citationStartPage129por
oaire.citationEndPage132por
oaire.citationConferencePlaceBerlin, Germanypor
oaire.citationTitleIEEE International Conference on Consumer Electronicspor
oaire.citationVolume2016-Octoberpor
dc.identifier.doi10.1109/ICCE-Berlin.2016.7684737por
dc.identifier.eisbn978-1-5090-2096-6-
dc.subject.fosCiências Naturais::Ciências da Computação e da Informaçãopor
dc.description.publicationversioninfo:eu-repo/semantics/publishedVersionpor
dc.subject.wosScience & Technologypor
sdum.journalIeee International Conference on Consumer Electronics - Berlin, Icce-Berlinpor
sdum.conferencePublicationIEEE International Conference on Consumer Electronicspor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings
CIPsi - Comunicações

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