Utilize este identificador para referenciar este registo:
https://hdl.handle.net/1822/86392
Registo completo
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Santos, Jose Eduardo | por |
dc.contributor.author | Nunes, Miguel | por |
dc.contributor.author | Pires, Marcelo | por |
dc.contributor.author | Rocha, Jose | por |
dc.contributor.author | Sousa, Nuno | por |
dc.contributor.author | Adao, Telmo | por |
dc.contributor.author | Magalhães, Luís Gonzaga Mendes | por |
dc.contributor.author | Jesus, Cristiano | por |
dc.contributor.author | Sousa, Rui M. | por |
dc.contributor.author | Lima, Rui M. | por |
dc.contributor.author | Reis, Andreia | por |
dc.contributor.author | Oliveira, Eliana | por |
dc.date.accessioned | 2023-09-15T14:45:52Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | J. E. Santos et al., "Generic XR game-based approach for industrial training," 2022 International Conference on Graphics and Interaction (ICGI), Aveiro, Portugal, 2022, pp. 1-8, doi: 10.1109/ICGI57174.2022.9990346. | por |
dc.identifier.isbn | 979-8-3503-4574-2 | - |
dc.identifier.uri | https://hdl.handle.net/1822/86392 | - |
dc.description.abstract | Over the years several Virtual Reality- (VR) and Augmented Reality- (AR) based learning environments have been proposed. However, they are usually built for a specified scenario and possess a very limited set of configurations. Moreover, the proposed solutions are designed solely to VR- or AR-based learning environments and only a few propose solutions that use both learning environments for training. The present paper proposes an approach composed by a training design methodology and a generic and configurable system for training operators of industrial production processes, which is able to adapt and evolve along time, following changes in the processes and/or machines/tools in an industrial environment. In order to increase the engagement and consequently the development of competences in the operators, a Game Based Learning methodology provided along with VR and AR is used in the training context. | por |
dc.description.sponsorship | This work has been supported by FCT – Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020. This work was supported by: European Structural and Investment Funds in the FEDER component, through the Operational Competitiveness and Internationalization Programme (COMPETE 2020) [Project nº 39479; Funding Reference: POCI-01-0247-FEDER-39479]. | por |
dc.language.iso | eng | por |
dc.publisher | IEEE | por |
dc.relation | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00319%2F2020/PT | por |
dc.rights | restrictedAccess | por |
dc.subject | augmented reality | por |
dc.subject | game-based | por |
dc.subject | gamification | por |
dc.subject | industrial training | por |
dc.subject | virtual reality | por |
dc.title | Generic XR game-based approach for industrial training | por |
dc.type | conferencePaper | por |
dc.peerreviewed | yes | por |
dc.relation.publisherversion | https://ieeexplore.ieee.org/document/9990346 | por |
dc.date.updated | 2023-08-08T15:19:27Z | - |
dc.identifier.doi | 10.1109/ICGI57174.2022.9990346 | por |
dc.date.embargo | 10000-01-01 | - |
dc.identifier.eisbn | 979-8-3503-4573-5 | - |
sdum.export.identifier | 12695 | - |
sdum.conferencePublication | ICGI 2022 - International Conference on Graphics and Interaction, Proceedings | por |
Aparece nas coleções: |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
---|---|---|---|---|
2022_cnf_IEEE_ICGI_Generic_XR_game-based_approach_for_industrial_training.pdf Acesso restrito! | 929,91 kB | Adobe PDF | Ver/Abrir |