Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/86392

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dc.contributor.authorSantos, Jose Eduardopor
dc.contributor.authorNunes, Miguelpor
dc.contributor.authorPires, Marcelopor
dc.contributor.authorRocha, Josepor
dc.contributor.authorSousa, Nunopor
dc.contributor.authorAdao, Telmopor
dc.contributor.authorMagalhães, Luís Gonzaga Mendespor
dc.contributor.authorJesus, Cristianopor
dc.contributor.authorSousa, Rui M.por
dc.contributor.authorLima, Rui M.por
dc.contributor.authorReis, Andreiapor
dc.contributor.authorOliveira, Elianapor
dc.date.accessioned2023-09-15T14:45:52Z-
dc.date.issued2022-
dc.identifier.citationJ. E. Santos et al., "Generic XR game-based approach for industrial training," 2022 International Conference on Graphics and Interaction (ICGI), Aveiro, Portugal, 2022, pp. 1-8, doi: 10.1109/ICGI57174.2022.9990346.por
dc.identifier.isbn979-8-3503-4574-2-
dc.identifier.urihttps://hdl.handle.net/1822/86392-
dc.description.abstractOver the years several Virtual Reality- (VR) and Augmented Reality- (AR) based learning environments have been proposed. However, they are usually built for a specified scenario and possess a very limited set of configurations. Moreover, the proposed solutions are designed solely to VR- or AR-based learning environments and only a few propose solutions that use both learning environments for training. The present paper proposes an approach composed by a training design methodology and a generic and configurable system for training operators of industrial production processes, which is able to adapt and evolve along time, following changes in the processes and/or machines/tools in an industrial environment. In order to increase the engagement and consequently the development of competences in the operators, a Game Based Learning methodology provided along with VR and AR is used in the training context.por
dc.description.sponsorshipThis work has been supported by FCT – Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020. This work was supported by: European Structural and Investment Funds in the FEDER component, through the Operational Competitiveness and Internationalization Programme (COMPETE 2020) [Project nº 39479; Funding Reference: POCI-01-0247-FEDER-39479].por
dc.language.isoengpor
dc.publisherIEEEpor
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00319%2F2020/PTpor
dc.rightsrestrictedAccesspor
dc.subjectaugmented realitypor
dc.subjectgame-basedpor
dc.subjectgamificationpor
dc.subjectindustrial trainingpor
dc.subjectvirtual realitypor
dc.titleGeneric XR game-based approach for industrial trainingpor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/9990346por
dc.date.updated2023-08-08T15:19:27Z-
dc.identifier.doi10.1109/ICGI57174.2022.9990346por
dc.date.embargo10000-01-01-
dc.identifier.eisbn979-8-3503-4573-5-
sdum.export.identifier12695-
sdum.conferencePublicationICGI 2022 - International Conference on Graphics and Interaction, Proceedingspor
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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