Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/89087

TítuloQuizHuntAR: A location-based augmented reality game for education
Autor(es)Santos, José Eduardo da Silva
Magalhães, Luís Gonzaga Mendes
Palavras-chaveAugmented reality
Game-based learning
Location-based
Mobile devices
Treasure hunt
Data2021
Citaçãoda Silva Santos, J. E., & Magalhaes, L. G. M. (2021, November 4). QuizHuntAR: A location-based Augmented Reality game for education. 2021 International Conference on Graphics and Interaction (ICGI). IEEE. http://doi.org/10.1109/icgi54032.2021.9655273
Resumo(s)Augmented Reality (AR) is a technology whose interest and number of applications has grown constantly in several areas, having great popularity in entertainment, whose advantages benefit areas such as education, namely in the gamification component. Although several attempts have been made in applying Game-based Learning (GBL) in the classroom context to keep students motivated, there are some essential advantages that can be obtained from AR and a location-based component, such as social relationships, cooperation, and physical activity. This paper proposes a system composed of a location-based AR game for mobile devices named 'QuizHuntAR', heavily inspired by the game Pokémon GO, with education as its theme. In this game, players must physically move to hotspots indicated on the map and perform tasks (solving exercises) in a treasure hunting logic.
TipoArtigo em ata de conferência
URIhttps://hdl.handle.net/1822/89087
ISBN9781665483438
DOI10.1109/ICGI54032.2021.9655273
Arbitragem científicayes
AcessoAcesso restrito UMinho
Aparece nas coleções:CAlg - Artigos em livros de atas/Papers in proceedings

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