Video game creation by students: a proposal for a systematic review of the literature

dc.contributor.authorMartins, Ana Rute Côrte-Realpor
dc.contributor.authorManeira, Simonepor
dc.contributor.authorOliveira, Lia Raquelpor
dc.date.accessioned2018-10-11T21:11:20Z
dc.date.available2018-10-11T21:11:20Z
dc.date.issued2016
dc.description.abstractIn order to better understand the potential benefits of the use of video game creation as a pedagogical strategy, it is important to know and to have a critical overview of the available research findings on this subject matter. Our research question is thus the following: What is the reported research concerning video game creation by students? The main goals of our study are: 1. To identify and map the research conducted so far within this subject area; 2. To search for and analyse evidence of relations between video game creation by students and behavioural and/or learning outcomes. In this paper we present a protocol for a systematic review of the literature intended to address the proposed research aims.por
dc.description.publicationversioninfo:eu-repo/semantics/publishedVersionpor
dc.description.sponsorshipThe work of the first author is funded by the Portuguese national funding agency for science, research and technology (Fundação para a Ciência e Tecnologia, IP - FCT) with a research scholarship (PD/BD/127783/2016) under the PhD Programme in Technology Enhanced Learning and Societal Challenges. The authors would like to thank their colleague Sandro Monteiro for his advice and expertise with regards to protocols for systematic reviews of the literature.por
dc.distributioninternationalpor
dc.identifier.citationMartins, A., Maneira, S., Oliveira, L. (2016). Video Game Creation by Students: a Proposal for a Systematic Review of the Literature. ICERI2016 Proceedings – 9th International Conference of Education, Research and Innovation, Seville, pp. 1040-1048.por
dc.identifier.doi10.21125/iceri.2016.1187por
dc.identifier.isbn978-84-617-5895-1por
dc.identifier.issn2340-1095por
dc.identifier.urihttps://hdl.handle.net/1822/56230
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherInternational Academy of Technology, Education and Development (IATED)por
dc.relationPD/BD/127783/2016por
dc.relation.publisherversionhttps://library.iated.org/view/MARTINS2016VIDpor
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/por
dc.subjectConstructionismpor
dc.subjectVideo Gamespor
dc.subjectPedagogical Strategiespor
dc.subjectEducational Technologypor
dc.subjectStudent Authoringpor
dc.subjectSystematic Review of the Literaturepor
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
dc.subject.wosSocial Sciencespor
dc.titleVideo game creation by students: a proposal for a systematic review of the literaturepor
dc.typeconferencePaperpor
dspace.entity.typePublicationen
oaire.citationConferenceDate14-16 November, 2016por
oaire.citationConferencePlaceSevilha, Espanhapor
oaire.citationEndPage834por
oaire.citationStartPage826por
oaire.citationVolume1
sdum.conferencePublicationICERI2016 Proceedings – 9th International Conference of Education, Research and Innovationpor
sdum.event.title9th International Conference of Education, Research and Innovationpor
sdum.event.typeconferencepor
sdum.journalICERI Proceedingspor

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