Video game creation by students: a proposal for a systematic review of the literature
| dc.contributor.author | Martins, Ana Rute Côrte-Real | por |
| dc.contributor.author | Maneira, Simone | por |
| dc.contributor.author | Oliveira, Lia Raquel | por |
| dc.date.accessioned | 2018-10-11T21:11:20Z | |
| dc.date.available | 2018-10-11T21:11:20Z | |
| dc.date.issued | 2016 | |
| dc.description.abstract | In order to better understand the potential benefits of the use of video game creation as a pedagogical strategy, it is important to know and to have a critical overview of the available research findings on this subject matter. Our research question is thus the following: What is the reported research concerning video game creation by students? The main goals of our study are: 1. To identify and map the research conducted so far within this subject area; 2. To search for and analyse evidence of relations between video game creation by students and behavioural and/or learning outcomes. In this paper we present a protocol for a systematic review of the literature intended to address the proposed research aims. | por |
| dc.description.publicationversion | info:eu-repo/semantics/publishedVersion | por |
| dc.description.sponsorship | The work of the first author is funded by the Portuguese national funding agency for science, research and technology (Fundação para a Ciência e Tecnologia, IP - FCT) with a research scholarship (PD/BD/127783/2016) under the PhD Programme in Technology Enhanced Learning and Societal Challenges. The authors would like to thank their colleague Sandro Monteiro for his advice and expertise with regards to protocols for systematic reviews of the literature. | por |
| dc.distribution | international | por |
| dc.identifier.citation | Martins, A., Maneira, S., Oliveira, L. (2016). Video Game Creation by Students: a Proposal for a Systematic Review of the Literature. ICERI2016 Proceedings – 9th International Conference of Education, Research and Innovation, Seville, pp. 1040-1048. | por |
| dc.identifier.doi | 10.21125/iceri.2016.1187 | por |
| dc.identifier.isbn | 978-84-617-5895-1 | por |
| dc.identifier.issn | 2340-1095 | por |
| dc.identifier.uri | https://hdl.handle.net/1822/56230 | |
| dc.language.iso | eng | por |
| dc.peerreviewed | yes | por |
| dc.publisher | International Academy of Technology, Education and Development (IATED) | por |
| dc.relation | PD/BD/127783/2016 | por |
| dc.relation.publisherversion | https://library.iated.org/view/MARTINS2016VID | por |
| dc.rights | openAccess | por |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | por |
| dc.subject | Constructionism | por |
| dc.subject | Video Games | por |
| dc.subject | Pedagogical Strategies | por |
| dc.subject | Educational Technology | por |
| dc.subject | Student Authoring | por |
| dc.subject | Systematic Review of the Literature | por |
| dc.subject.fos | Ciências Sociais::Ciências da Educação | por |
| dc.subject.wos | Social Sciences | por |
| dc.title | Video game creation by students: a proposal for a systematic review of the literature | por |
| dc.type | conferencePaper | por |
| dspace.entity.type | Publication | en |
| oaire.citationConferenceDate | 14-16 November, 2016 | por |
| oaire.citationConferencePlace | Sevilha, Espanha | por |
| oaire.citationEndPage | 834 | por |
| oaire.citationStartPage | 826 | por |
| oaire.citationVolume | 1 | |
| sdum.conferencePublication | ICERI2016 Proceedings – 9th International Conference of Education, Research and Innovation | por |
| sdum.event.title | 9th International Conference of Education, Research and Innovation | por |
| sdum.event.type | conference | por |
| sdum.journal | ICERI Proceedings | por |
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