Creating generative data-driven aesthetics based on brain waves
| dc.contributor.author | Azevedo, Bruno | |
| dc.contributor.author | Silva, Hélder David Malheiro | |
| dc.contributor.author | Lapenta, Olivia Morgan | |
| dc.contributor.author | Partesotti, Helena | |
| dc.date.accessioned | 2025-11-21T12:58:19Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | Contemplative environments can significantly impact our mental health, and recent research highlights their importance for well-being. Guided by the principles and aesthetics of Zen Gardens and Zen Buddhism, the medium-term objective is to create an immersive, therapeutic environment with restorative qualities, utilizing a data-driven generative approach. This paper explores the initial phase of translating brain wave data, specifically electroencephalographic recordings of brain waves, into dynamic abstract visual patterns. In this process, the data serves as the pigment, while algorithms shape the visual aesthetics. In this first iteration, a dataset related to the research of brain activity in a resting-state experiment was used, and a Fast Fourier Transform was implemented in the Processing programming language to calculate the average amplitude and frequency. The average amplitude was used as input for the Flow Field algorithm, influencing the velocity visualized through dynamic curves with fading trails. By presenting the current work, this article aims to show the transformative potential of generative art in creating abstract immersive environments. | eng |
| dc.description.sponsorship | FCT -Fundação para a Ciência e a Tecnologia(UIDB/00319/2020) | por |
| dc.distribution | international | |
| dc.identifier.citation | Azevedo, B., Silva, H., Lapenta, O.M., Partesotti, E. (2026). Creating Generative Data-driven Aesthetics Based on Brain Waves. In: Brooks, A.L., Banakou, D., Ceperkovic, S. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2024. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 651. Springer, Cham. https://doi.org/10.1007/978-3-031-97257-7_7 | |
| dc.identifier.doi | 10.1007/978-3-031-97257-7_7 | |
| dc.identifier.eisbn | 978-3-031-97257-7 | |
| dc.identifier.isbn | 978-3-031-97256-0 | |
| dc.identifier.issn | 1867-8211 | por |
| dc.identifier.uri | https://hdl.handle.net/1822/98244 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | Springer, Cham | |
| dc.relation.hasversion | https://link.springer.com/chapter/10.1007/978-3-031-97257-7_7 | |
| dc.rights | restrictedAccess | |
| dc.rights.uri | N/A | |
| dc.subject | Computational Aesthetics | por |
| dc.subject | EEG data-driven Visualization | por |
| dc.subject | Immersive Environments | por |
| dc.subject | Zen Gardens | por |
| dc.title | Creating generative data-driven aesthetics based on brain waves | eng |
| dc.type | conferencePaper | |
| dspace.entity.type | Publication | |
| oaire.citation.conferenceDate | 2024-11 | |
| oaire.citation.conferencePlace | Abu Dhabi | |
| oaire.citationEndPage | 111 | por |
| oaire.citationStartPage | 95 | por |
| oaire.citationVolume | 651 LNICST | por |
| oaire.version | http://purl.org/coar/version/c_ab4af688f83e57aa | |
| sdum.conferencePublication | 13th EAI International Conference: ArtsIT, Interactivity & Game Creation | |
| sdum.journal | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST) | por |
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