QuizHuntAR: A location-based augmented reality game for education

dc.contributor.authorSantos, José Eduardo da Silvapor
dc.contributor.authorMagalhães, Luís Gonzaga Mendespor
dc.date.accessioned2024-02-27T11:33:53Z
dc.date.embargo10000-01-01
dc.date.issued2021
dc.date.updated2024-02-12T15:49:33Z
dc.description.abstractAugmented Reality (AR) is a technology whose interest and number of applications has grown constantly in several areas, having great popularity in entertainment, whose advantages benefit areas such as education, namely in the gamification component. Although several attempts have been made in applying Game-based Learning (GBL) in the classroom context to keep students motivated, there are some essential advantages that can be obtained from AR and a location-based component, such as social relationships, cooperation, and physical activity. This paper proposes a system composed of a location-based AR game for mobile devices named 'QuizHuntAR', heavily inspired by the game Pokémon GO, with education as its theme. In this game, players must physically move to hotspots indicated on the map and perform tasks (solving exercises) in a treasure hunting logic.por
dc.description.sponsorshipFCT -Fundação para a Ciência e a Tecnologia (UIDB/00319/2020)por
dc.distributioninternationalpor
dc.identifier.citationda Silva Santos, J. E., & Magalhaes, L. G. M. (2021, November 4). QuizHuntAR: A location-based Augmented Reality game for education. 2021 International Conference on Graphics and Interaction (ICGI). IEEE. http://doi.org/10.1109/icgi54032.2021.9655273
dc.identifier.doi10.1109/ICGI54032.2021.9655273por
dc.identifier.isbn9781665483438por
dc.identifier.urihttps://hdl.handle.net/1822/89087
dc.language.isoengpor
dc.peerreviewedyespor
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00319%2F2020/PTpor
dc.rightsrestrictedAccesspor
dc.subjectAugmented realitypor
dc.subjectGame-based learningpor
dc.subjectLocation-basedpor
dc.subjectMobile devicespor
dc.subjectTreasure huntpor
dc.titleQuizHuntAR: A location-based augmented reality game for educationpor
dc.typeconferencePaperpor
dspace.entity.typePublicationen
sdum.conferencePublicationICGI 2021 - 2021 International Conference on Graphics and Interaction, Proceedingspor
sdum.export.identifier13266

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