The gamification as a tool to increase employee skills through interactives work instructions training

dc.contributor.authorPereira, Marcelopor
dc.contributor.authorOliveira, Marcelopor
dc.contributor.authorVieira, Andréiapor
dc.contributor.authorLima, Rui M.por
dc.contributor.authorPaes, Lucianopor
dc.date.accessioned2020-07-23T17:32:44Z
dc.date.available2020-07-23T17:32:44Z
dc.date.issued2018
dc.description.abstractLean practices, because of their importance and effects on production processes, have contributed significantly to changes in the processes where they are successfully implemented, promoting the initiation of a process of cultural change within the organizations that have resulted in best practices in search of excellence operational. The combination of lean practices and the process of gamification enabled us to explore aspects related to the teaching-learning process through interactive and collaborative methods to boost knowledge of the teams and, so to speak, the organization. The case study of this work intends to share practical results of the adoption of the gamification processes, which allowed, through the integration and involvement of the work teams, the development of automated document control systems and self-assessment processes in the scope of the productive processes, as well as interactive training, as a component associated to the lean practices adopted by the company object of this study, and its contributions to the results of the organization in the scope of quality management, production, and management teams.por
dc.description.sponsorshipThis research has been carried out as part of the Manufacturing Network 4.0 project, as funded by the Technicolor P&D program in partnership with FPF-Tech. The authors wish to thank the project partners for facilitating this work.por
dc.distributioninternationalpor
dc.identifier.doi10.1016/j.procs.2018.10.084por
dc.identifier.issn1877-0509
dc.identifier.urihttps://hdl.handle.net/1822/66126
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherElsevierpor
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S1877050918317307por
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/por
dc.subjectGamificationpor
dc.subjectLean practicespor
dc.subjectProcess automationpor
dc.subjectSelf assessmentpor
dc.subjectTeam managementpor
dc.subject.wosScience & Technologypor
dc.titleThe gamification as a tool to increase employee skills through interactives work instructions trainingpor
dc.typeconferencePaperpor
dspace.entity.typePublicationen
oaire.citationEndPage637por
oaire.citationStartPage630por
oaire.citationVolume138por
oaire.versionVoRpor
sdum.conferencePublicationProcedia Computer Sciencepor
sdum.journalProcedia Computer Sciencepor

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