Rethinking digital technology versus paper and pencil in 3D geometry

dc.contributor.authorViseu, Florianopor
dc.contributor.authorRocha, Helenapor
dc.contributor.authorMonteiro, José Manuelpor
dc.date.accessioned2022-11-09T11:01:20Z
dc.date.available2022-11-09T11:01:20Z
dc.date.issued2022-07-19
dc.description.abstractRecognising the relevance of learning Geometry, and in particular 3D Geometry, this study aims to discuss the contributions that digital technology and paper and pencil approaches can bring to students’ learning. We seek, therefore, to identify the differences between the two approaches, and specifically: What factors are relevant in one and the other approach? What does one approach facilitate over the other? A quantitative and a qualitative and interpretive methodology was adopted, and based on a didactic intervention, the students' resolutions of the proposed tasks were analysed. The results obtained show that the experience and prior knowledge of the students with each of the solids involved seems to be decisive in the approach with paper and pencil. However, technology emerges as an enhancing resource when prior knowledge is more fragile. The study also shows differences between the representations supported by the two resources, suggesting the mobilisation of different knowledge by the students in relation to each of the resources.por
dc.description.sponsorshipThis work was partially funded by CIEd – Centro de Investigação em Educação, Instituto de Educação, Universidade do Minho, projects UIDB/01661/2020 and UIDP/01661/2020, through national funds of FCT/MCTES-PT; and by national funds through FCT – Foundation for Science and Technology, I.P., within the scope of the project PTDC/CED-EDG/32422/2017.por
dc.distributioninternationalpor
dc.identifier.doi10.56059/jl4d.v9i2.645por
dc.identifier.issn2311-1550por
dc.identifier.urihttps://hdl.handle.net/1822/80524
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherCommonwealth of Learning (COL)por
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F01661%2F2020/PTpor
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F01661%2F2020/PTpor
dc.relationinfo:eu-repo/grantAgreement/FCT/3599-PPCDT/PTDC%2FCED-EDG%2F32422%2F2017/PTpor
dc.relation.publisherversionhttps://jl4d.org/index.php/ejl4d/article/view/645por
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/por
dc.subject3D Geometrypor
dc.subjectDigital technologypor
dc.subjectPaper and pencilpor
dc.subjectLearningpor
dc.subjectSecondary educationpor
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
dc.titleRethinking digital technology versus paper and pencil in 3D geometrypor
dc.typearticle
dspace.entity.typePublicationen
oaire.citationEndPage278por
oaire.citationIssue2por
oaire.citationStartPage267por
oaire.citationVolume9por
oaire.versionVoRpor
sdum.journalJournal of Learning for Development (JL4D)por

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