Refinement criteria for high fidelity interactive walkthroughs

dc.contributor.authorOliveira, António Araújo de
dc.contributor.authorSantos, Luís Paulo
dc.contributor.authorProença, Alberto José
dc.date.accessioned2007-05-17T17:40:11Z
dc.date.available2007-05-17T17:40:11Z
dc.date.issued2006-12
dc.description.abstractPhysically based global illumination rendering at interactive frame rates would enable users to navigate within complex virtual environments, such as archaeological models. These algorithms, however, are computationally too demanding to allow interactive navigation on current PCs. A technique based on image subsampling and spatiotemporal coherence among successive frames is exploited, while resorting to progressive refinement whenever there is available computing power. A physically based ray tracer (Radiance) is used to compute reflected radiance at the model's triangles vertices. Progressive refinement is achieved increasing the sampling frequency by subdividing certain triangles and requesting shading information for the resulting vertices. This paper proposes and evaluates different criteria for selecting which triangles to subdivide. A random criterium and two criteria based on Normalized Luminance Differences are evaluated: one operating on image space, the other on object space. Results, obtained with a model of an old roman town, show that the object space criterium is able to locate and represent visual discontinuities, such as shadows, and does so requiring less triangle subdivisions than the other two.eng
dc.description.sponsorshipFundação para a Ciência e a Tecnologia (FCT) - POSI/CHS/42041/2001.por
dc.identifier.citationINTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES IN AUSTRALASIA AND SOUTHEAST ASIA, 4, Kuala Lumpur, Malaysia, 2006 – “GRAPHITE 2006 : proceedings”. [New York : ACM Press, 2006]. p. 453-460.eng
dc.identifier.doi10.1145/1174429.1174505por
dc.identifier.isbn1595935649por
dc.identifier.urihttps://hdl.handle.net/1822/6450
dc.language.isoengeng
dc.peerreviewedyeseng
dc.publisherAssociation for Computing Machineryeng
dc.rightsopenAccesseng
dc.subjectInteractive walkthrougheng
dc.subjectAsynchronous renderingeng
dc.subjectCoherenceeng
dc.subjectRay tracingeng
dc.subjectRefinement criteriaeng
dc.titleRefinement criteria for high fidelity interactive walkthroughseng
dc.typeconferencePapereng
dspace.entity.typePublicationen
oaire.citationEndPage458por
oaire.citationStartPage453por
sdum.conferencePublicationProceedings - GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asiapor

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