Social interaction design in MMOs

dc.contributor.authorZagalo, Nelsonpor
dc.contributor.authorGonçalves, Aníbalpor
dc.contributor.editorQuandt, Thorstenpor
dc.contributor.editorKröger, Sonjapor
dc.date.accessioned2016-09-12T13:08:23Z
dc.date.available2016-09-12T13:08:23Z
dc.date.issued2013
dc.description.abstractThis chapter discusses logics of design implemented within MMO’s to support social interaction. First we try to understand how designers attract players to games that request constant collaboration and cooperation actions to play and progress, and then how do they maintain the interest throughout playing. For the first question we discuss in depth the design for social interdependency, as for the second, we present a study on persuasion techniques used in the design of social game mechanics. We’ve used World of Warcraft as our main case study.por
dc.description.sponsorship(undefined)por
dc.identifier.doi10.4324/9780203627488por
dc.identifier.isbn978-0-415-82885-7por
dc.identifier.urihttps://hdl.handle.net/1822/42592
dc.language.isoengpor
dc.publisherRoutledgepor
dc.rightsopenAccesspor
dc.subjectGame designpor
dc.subjectSocial interactionpor
dc.subjectMMOpor
dc.subjectPersuasionpor
dc.subjectInterdependencypor
dc.subject.fosCiências Sociais::Ciências da Comunicaçãopor
dc.titleSocial interaction design in MMOspor
dc.typebookPartpor
dspace.entity.typePublicationen
oaire.citationEndPage144por
oaire.citationStartPage134por
oaire.citationTitleMultiplayer: the social aspects of digital gamingpor
sdum.bookTitleMultiplayer: the social aspects of digital gamingpor

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
NZ_AG_2013_social-interaction.pdf
Tamanho:
10.67 MB
Formato:
Adobe Portable Document Format