Designing for circularity: a gamified deck of cards for sustainability education in the textile and fashion industry

dc.contributor.authorSchulz, Fernanda Enéia
dc.contributor.authorTeixeira, João Pedro
dc.contributor.authorMarques, António Dinis
dc.contributor.authorCabral, Isabel
dc.contributor.authorCunha, Joana
dc.date.accessioned2026-10-15T08:06:11Z
dc.date.issued2026-09
dc.description.abstractThe transition to a circular economy requires professionals to adopt new strategies and a systemic approach to product development. This shift demands continuous learning and the development of new competencies to understand and apply circular economy principles. In this context, innovative educational approaches that foster engagement and lifelong learning (LLL) are essential. Gamification can support this process by enhancing motivation, creativity, problem-solving, and knowledge retention, while interactive tools help learners critically examine and operationalise circular economy principles. This article discusses the design and application of the “Circularity Deck of Cards,” a learning resource developed as part of a European-funded project Be@t, to facilitate the circular design of products and services. The study follows a mixed-methodological approach encompassing three phases: a systematic mapping of international tools and methodological approaches; the conceptual and visual development of the resource; and its implementation and evalua tion through a workshop involving undergraduate, master’s, and doctoral students and researchers in fashion design and textile engineering in Portugal. The data were collected using a questionnaire that combined quantitative and qualitative questions, designed to assess the receptiveness to, challenges of, and opportunities arising from gamification in the teaching of circular design. The findings indicate that participants responded positively to the tool, recognising its value as both a pedagogical resource and a professional instrument for promoting sustainability and circularity in the textile and clothing industry. Ultimately, gamification catalyses training students, designers, and industry professionals to address the challenges of circularity, fostering new perspectives on circular design in professional practice.eng
dc.description.sponsorshipThis work is financed by integrated project Be@t—Textile Bioeconomy (TC-C12-i01, Sustainable Bioeconomy No. 02/C12- i01.01/2022), promoted by the Recovery and Resilience Plan (RRP), Next Generation EU, for the period 2021–2026, and by national funds through FCT—Fundação para a Ciência e a Tecnologia, I.P. and Programa de Recuperação e Resiliência (PRR) through NextGener-ationEU from the European Union, under the Strategic Projects UID/00264/2025 and UID/PRR/00264/2025 of the 2C2T—Centro de Ciência e Tecnologia Têxtil (https://doi.org/ 10.54499/UID/00264/2025 and https://doi.org/10.54499/UID/PRR/00264/2025). Fernanda Schulz, João Teixeira and Isabel Cabral also acknowledge FCT for a PhD scholarship (https://doi.org/10.54499/2023.04439.BD), 2025.06008.BD and junior researcher contract (https://doi.org/10.54499/ 2022.08710.CEECIND/CP1718/CT0031), respectively.
dc.distributioninternationalpor
dc.identifier.citationSchulz, F. E., Teixeira, J. P., Marques, A. D., Cabral, I., & Cunha, J. (2026). Designing for Circularity: A Gamified Deck of Cards for Sustainability Education in the Textile and Fashion Industry. Education Sciences, 16(8), 1321. https://doi.org/10.3390/educsci16081321
dc.identifier.doi10.3390/educsci16081321
dc.identifier.issn2227-7102
dc.identifier.urihttps://hdl.handle.net/1822/104012
dc.language.isoeng
dc.peerreviewedyespor
dc.publisherMDPI
dc.relationCentre for Textile Science and Technology [UID/00264/2025]
dc.relationCentre for Textile Science and Technology [UID/PRR/00264/2025]
dc.relationDesign no feminino: o saber, o têxtil e o design [2023.04439.BD]
dc.relationDynamic color: interactive and sustainable textile design through pigmentary and structural coloration [2022.08710.CEECIND/CP1718/CT0031]
dc.relation2025.06008.BD
dc.relation.hasversionhttps://www.mdpi.com/2227-7102/16/8/1321
dc.rightsopenAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectdesign education
dc.subjectcircular design
dc.subjectgamification
dc.subjectpedagogical tool
dc.subjectsustainability
dc.subjectlifelong learning
dc.subject.fosCiências Sociais::Ciências da Educação
dc.subject.fosHumanidades::Artes
dc.subject.jelO: Economic Development, Innovation, Technological Change, and Growth
dc.subject.odsEducação de qualidade
dc.titleDesigning for circularity: a gamified deck of cards for sustainability education in the textile and fashion industryeng
dc.typearticlepor
dspace.entity.typePublication
oaire.awardNumberUID/00264/2025
oaire.awardNumberUID/PRR/00264/2025
oaire.awardNumber2023.04439.BD
oaire.awardNumber2022.08710.CEECIND/CP1718/CT0031
oaire.awardTitleCentre for Textile Science and Technology [UID/00264/2025]
oaire.awardTitleCentre for Textile Science and Technology [UID/PRR/00264/2025]
oaire.awardTitleDesign no feminino: o saber, o têxtil e o design [2023.04439.BD]
oaire.awardTitleDynamic color: interactive and sustainable textile design through pigmentary and structural coloration [2022.08710.CEECIND/CP1718/CT0031]
oaire.awardURIhttps://hdl.handle.net/1822/100188
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oaire.awardURIhttps://hdl.handle.net/1822/101221
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oaire.citation.endPage1347
oaire.citation.issue8
oaire.citation.startPage1321
oaire.citation.volume18
oaire.funderIdentifierhttp://doi.org/10.13039/501100001871
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oaire.funderIdentifierhttp://doi.org/10.13039/501100001871
oaire.funderIdentifierhttp://doi.org/10.13039/501100001871
oaire.funderNameFundação para a Ciência e a Tecnologia, I.P.
oaire.funderNameFundação para a Ciência e a Tecnologia, I.P.
oaire.funderNameFundação para a Ciência e a Tecnologia, I.P.
oaire.funderNameFundação para a Ciência e a Tecnologia, I.P.
oaire.fundingStreamAvaliação UID 2023/2024
oaire.fundingStreamAvaliação UID 2023/2024 PRR
oaire.fundingStreamCEEC IND5ed
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relation.isProjectOfPublication.latestForDiscovery2b199e36-82c5-43a5-9d88-0c89e04f8b9d
sdum.journalEducation Sciences

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