Serious game for teaching statistics in higher education: storyboard design

dc.contributor.authorBarbosa, Tiagopor
dc.contributor.authorLopes, Sérgio F.por
dc.contributor.authorLeão, Celina Pintopor
dc.contributor.authorSoares, Filomenapor
dc.contributor.authorCarvalho, Vitorpor
dc.date.accessioned2021-03-24T14:39:50Z
dc.date.embargo10000-01-01
dc.date.issued2019
dc.date.updated2021-03-24T10:50:05Z
dc.description.abstractSerious games can be used as a way to transmit knowledge to the users/students, playing the role of a pedagogical tool in their learning process. Following this idea, a serious game on Statistics is developed for higher education level, promoting and demonstrating the applicability of statistics concepts in day-to-day life and in the decision-making process. The proposed idea is to create a challenging environment (mystery that needs to be solved), where the clues are contextualized in the statistics area through the practice of probability knowledge, confidence intervals and hypotheses tests. According to the student’s answers and choices, the game branches out leading the player to different activities/challenges, guaranteeing that, by the end of the game, the student has a better understanding of the subject. In the present paper, the storyboard and the student competencies are presented and discussed, focusing on the project’s main objectives.por
dc.description.sponsorshipThe authors would like to express their acknowledgments to COMPETE: POCI-01-0145-FEDER-007043 and FCT – Portuguese Foundation for science and technology within the Project Scope: UID/CEC/00319/2013.por
dc.distributioninternationalpor
dc.identifier.citationBarbosa T., Lopes S., Leão C.P., Soares F., Carvalho V. (2019) Serious Game for Teaching Statistics in Higher Education: Storyboard Design. In: Brooks A., Brooks E., Sylla C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2018, DLI 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_18por
dc.identifier.doi10.1007/978-3-030-06134-0_18por
dc.identifier.isbn9783030061333por
dc.identifier.issn1867-8211
dc.identifier.urihttps://hdl.handle.net/1822/70975
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherSpringer Verlagpor
dc.relationUID/CEC/00319/2013por
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007%2F978-3-030-06134-0_18por
dc.rightsrestrictedAccesspor
dc.subjectAdaptive interactionpor
dc.subjectSerious gamepor
dc.subjectStatisticspor
dc.subjectStorytellingpor
dc.titleSerious game for teaching statistics in higher education: storyboard designpor
dc.typeconferencePaperpor
dspace.entity.typePublicationen
oaire.citationEndPage175por
oaire.citationStartPage169por
oaire.citationVolume265por
sdum.export.identifier9155
sdum.journalLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)por

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