Simulating a team behaviour of affective agents using robocode

dc.contributor.authorAlves, João Miguel Pereira
dc.contributor.authorRebelo, António
dc.contributor.authorCatalão, Fábio
dc.contributor.authorMarreiros, Goreti
dc.contributor.authorAnalide, César
dc.contributor.authorNovais, Paulo
dc.contributor.authorNeves, José
dc.date.accessioned2013-12-03T17:34:07Z
dc.date.available2013-12-03T17:34:07Z
dc.date.issued2013
dc.description.abstractThe study of the impact of emotion and affect in decision making processes involved in a working team stands for a multi-disciplinary issue (e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy and Computer Science). On the one hand, and in order to create such an environment we look at a team of affective agents to play into a battlefield, which present different emotional profiles (e.g. personality and mood).On the other hand, to attain cooperation, a voting mechanism and a decision-making process was implemented, being Robocode used as the simulation environment. Indeed, the results so far obtained are quite satisfying; the agent team performs quite well in the battlefield and undertakes different behaviours depending on the skirmish conditions.por
dc.description.sponsorship(undefined)por
dc.distributioninternationalpor
dc.identifier.doi10.1007/978-3-319-00551-5_10por
dc.identifier.isbn978-3-319-00550-8
dc.identifier.issn2194-5357por
dc.identifier.urihttps://hdl.handle.net/1822/26630
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherSpringerpor
dc.rightsopenAccesspor
dc.titleSimulating a team behaviour of affective agents using robocodepor
dc.typebookPartpor
dspace.entity.typePublicationen
oaire.citationEndPage86por
oaire.citationStartPage79por
oaire.citationVolume217por
sdum.conferencePublication10th International Conference Distributed Computing and Artificial Intelligence
sdum.journalAdvances in Intelligent Systems and Computingpor
sdum.publicationstatuspublishedpor

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