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dc.contributor.authorMartins, Ana Rute Côrte-Realpor
dc.contributor.authorOliveira, Lia Raquelpor
dc.date.accessioned2018-10-14T21:31:54Z-
dc.date.available2018-10-14T21:31:54Z-
dc.date.issued2018-
dc.identifier.citationMartins, A., Oliveira, L. (2018) PhD and Master Theses on Games and Education: A Review of the Portuguese Literature. INTED2018 Proceedings - 12th International Technology, Education and Development Conference, Valencia, pp. 5585-5587.por
dc.identifier.isbn978-84-697-9480-7por
dc.identifier.issn2340-1079por
dc.identifier.urihttps://hdl.handle.net/1822/56243-
dc.description.abstractThe main goals of this study were the following: 1. to identify the doctoral and master theses developed in Portugal within the area of games and education; 2. to categorize the selected theses using the game-based teaching and learning (GBTL) frames purposed by Holmes and Gee (2016). The data was retrieved through the RENATES platform, a database from the Portuguese General Direction of Statistics of Education and Science (DGEEC) that collects official information on doctoral and master dissertations held in Portugal. All dissertations, from educational sciences’ courses, concluded in the last 5 years, including the words game(s) or video game(s) in the title, were collected for analysis. Title, abstract and keywords were examined in order to categorize each thesis as studying one of the following GBTL approaches: action, structuring, bridging and/or design. The results showed that the most common category of GBTL researched in doctoral and master theses in Portugal is, by far, the action frame, while the least studied is the design frame. It also revealed there is only a very small number of doctoral theses studying games and education in Portugal. Lastly, the study highlights the need to increase efforts to guarantee that all relevant information about Ph.D. and Master Theses is registered on the Portuguese institutional repositories.por
dc.description.sponsorshipThis article reports research developed within the PhD Program Technology Enhanced Learning and Societal Challenges, funded by Fundação para a Ciência e Tecnologia, FCT I. P. – Portugal, under the contract PD/BD/127783/2016. This work is also funded by CIEd – Research Centre in Education, Institute of Education, University of Minho, through national funds of FCT/MCTES-PT. The authors would like to thank Professor José Caldeira Duarte for his advice and expertise.por
dc.language.isoengpor
dc.publisherInternational Academy of Technology, Education and Development (IATED)por
dc.relationPD/BD/127783/2016por
dc.rightsopenAccesspor
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/por
dc.subjectgame-based teaching and learningpor
dc.subjectmaster thesispor
dc.subjectdoctoral thesispor
dc.subjectPortugalpor
dc.titlePhD and master theses on games and education: a review of the Portuguese literaturepor
dc.typeconferencePaperpor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://library.iated.org/view/MARTINS2018PHDpor
oaire.citationConferenceDate5-7 March, 2018por
sdum.event.title12th International Technology, Education and Development Conferencepor
sdum.event.typeconferencepor
oaire.citationStartPage5585por
oaire.citationEndPage5587por
oaire.citationConferencePlaceValencia, Espanhapor
dc.identifier.doi10.21125/inted.2018.1320por
dc.subject.fosCiências Sociais::Ciências da Educaçãopor
dc.description.publicationversioninfo:eu-repo/semantics/publishedVersionpor
dc.subject.wosSocial Sciencespor
sdum.journalINTED Proceedingspor
sdum.conferencePublicationINTED2018 Proceedings - 12th International Technology, Education and Development Conferencepor
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