Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/79816

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Campo DCValorIdioma
dc.contributor.authorSanfilippo, Filippopor
dc.contributor.authorBlazauskas, Tomaspor
dc.contributor.authorSalvietti, Gionatapor
dc.contributor.authorRamos, Isabelpor
dc.contributor.authorVert, Silviupor
dc.contributor.authorRadianti, Jaziarpor
dc.contributor.authorMajchrzak, Tim A.por
dc.contributor.authorOliveira, Danielpor
dc.date.accessioned2022-09-29T14:47:27Z-
dc.date.available2022-09-29T14:47:27Z-
dc.date.issued2022-03-31-
dc.identifier.citationSanfilippo, F.; Blazauskas, T.; Salvietti, G.; Ramos, I.; Vert, S.; Radianti, J.; Majchrzak, T.A.; Oliveira, D. A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning. Robotics 2022, 11, 41. https://doi.org/10.3390/robotics11020041por
dc.identifier.urihttps://hdl.handle.net/1822/79816-
dc.description.abstractAs a result of several governments closing educational facilities in reaction to the COVID-19 pandemic in 2020, almost 80% of the world’s students were not in school for several weeks. Schools and universities are thus increasing their efforts to leverage educational resources and provide possibilities for remote learning. A variety of educational programs, platforms, and technologies are now accessible to support student learning; while these tools are important for society, they are primarily concerned with the dissemination of theoretical material. There is a lack of support for hands-on laboratory work and practical experience. This is particularly important for all disciplines related to science, technology, engineering, and mathematics (STEM), where labs and pedagogical assets must be continuously enhanced in order to provide effective study programs. In this study, we describe a unique perspective to achieving multi-sensory learning through the integration of virtual and augmented reality (VR/AR) with haptic wearables in STEM education. We address the implications of a novel viewpoint on established pedagogical notions. We want to encourage worldwide efforts to make fully immersive, open, and remote laboratory learning a reality.por
dc.description.sponsorshipEuropean Union through the Erasmus+ Program under Grant 2020-1-NO01-KA203-076540, project title Integrating virtual and AUGMENTED reality with WEARable technology into engineering EDUcation (AugmentedWearEdu), https://augmentedwearedu.uia.no/ [34] (accessed on 27 March 2022). This work was also supported by the Top Research Centre Mechatronics (TRCM), University of Agder (UiA), Norwaypor
dc.language.isoengpor
dc.publisherMultidisciplinary Digital Publishing Institutepor
dc.rightsopenAccesspor
dc.subjectVRpor
dc.subjectARpor
dc.subjecthapticspor
dc.subjecteducationpor
dc.subjectSTEMpor
dc.titleA perspective review on integrating VR/AR with haptics into STEM education for multi-sensory learningpor
dc.typearticlepor
dc.peerreviewedyespor
dc.relation.publisherversionhttps://www.mdpi.com/2218-6581/11/2/41por
oaire.citationIssue2por
oaire.citationVolume11por
dc.date.updated2022-04-21T21:03:50Z-
dc.identifier.eissn2218-6581-
dc.identifier.doi10.3390/robotics11020041por
dc.subject.fosCiências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.wosScience & Technologypor
sdum.journalRoboticspor
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