Utilize este identificador para referenciar este registo: https://hdl.handle.net/1822/90184

TítuloInteractive VPL-based global illumination on the GPU using fuzzy clustering
Autor(es)Colom, Arnau
Marques, Ricardo
Santos, Luís Paulo
Palavras-chaveRay tracing
Global illumination
Interactive rendering
GPU
Data2022
EditoraElsevier 1
RevistaComputers & Graphics
CitaçãoColom, A., Marques, R., & Santos, L. P. (2022, November). Interactive VPL-based global illumination on the GPU using fuzzy clustering. Computers & Graphics. Elsevier BV. http://doi.org/10.1016/j.cag.2022.09.008
Resumo(s)Physically-based synthesis of high quality imagery, including global illumination light transport phenomena, results in a significant workload, which makes interactive rendering a very challenging task. We propose a VPL-based ray tracing approach that runs entirely in the GPU and achieves interactive frame rates while handling global illumination light transport phenomena. This approach is based on clustering both shading points and VPLs and computing visibility only among clusters' representatives. A new massively parallel K-means clustering algorithm, enables efficient execution in the GPU. Rendering artifacts, that could result from the piecewise constant approximation of the VPLs/shading points visibility function introduced by the clustering, are smoothed away by resorting to an innovative approach based on fuzzy clustering and weighted interpolation of the visibility function. The effectiveness of the proposed approach is experimentally verified for a collection of scenes, with frame rates larger than 3 fps and up to 25 fps being demonstrated.
TipoArtigo
URIhttps://hdl.handle.net/1822/90184
DOI10.1016/j.cag.2022.09.008
ISSN0097-8493
Versão da editorahttps://www.sciencedirect.com/science/article/pii/S0097849322001753
Arbitragem científicayes
AcessoAcesso aberto
Aparece nas coleções:HASLab - Artigos em revistas internacionais

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Este trabalho está licenciado sob uma Licença Creative Commons Creative Commons

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